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It was creating bad juju for us PAXers, and setting a tone of frustration and contention with the hotel bar staff and managers for the weekend.Ībout 3 years ago, I started to voluntarily work with hotel management to provide us with an approved space to game.
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At both EAST and PRIME, there were conflicts with hotel staff and issues with fire code violations, and complaints from other guests. Of course, this quickly became a popular idea, and the size of the event started to create problems with the hotel staff and management. After a few years, people started to pre-organize these informal meet ups on the forums but it was still small enough that they didn't need to work with the hotels - everyone would just meet in the bar or lobby and have a game night to pass the evening. Folks who were staying at the hotels would naturally just gravitate to the lobbies to play games.
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Fairy Tale Fandom Book Report: A Brothers Grimm Co.This event is not hosted, endorsed, or sponsored by Penny Arcade or by any professional group or company other than the Sheraton.īack in the day, when PAX was wee, there was no coordinated game night meetup on PAXmas eve.Once Upon a Time there was a card game.(Of course this means it is not suitedfor every group and people who are quick too be offended or aren't able to seperate their real life issues from the game will likely not enjoy it, but "Once Upon A time, like I said, can encourage fightig too)Īll in all "Once Upon A Time" is fun for a brief game or two, but once you gain experience, the game becomes too easy to beat (Like being able to finish the game in one or two turns, as you mentioned) and in my opinion it would have done better as a collaborative game with playersbeing more actively encouraged to help out each other in order to make a good story, so the derailing is kept in check (that also would have made it more different from "Aye, Dark Overlord") Reply Delete add a different layer of game play which can really spice up the game. Iirc there are also more cards in general in "Aye, Dark Overlord"ĭ) The "politics" of the game, the backstabbingg, forming alliances, turning on your allies a couple of turns later etc. The reason I like this game over Once Upon A Time is that a) there is a definite authority who decides whether a story makes sense or not, while in Once Upon A Time there are often squabbles about that which slow down the game and take away the funī) The story frequently taking different turns and even fully changing direction, which in Once Upon A Time can destroy the immersion, here is explained by the back story that a couple of not to bright creatures are coming up with obvious lies.Ĭ) The sandardfairy tale tropes which can lead to similar stories being told over and over if the game is played a coupe of times in a row (probably not a problem for your professional story teller friends, but for average players) are intermingled with gag cards like "watersoluble sword" which forces players to get creative. A player whogot 3 Evil Eye cards is found to be the one to blame foor the failure of the mission and looses the game. If the story of a player or "minion" is logicically inconsistent, he earns an "Evil Eye" from the Overlord (represented by a card). THere are plot cards that includesettingsor objects tha need to be included in the storyy and action cards that playrs can use to either make another player continue the story oe to intervene with the story of the player whose turn it is. In "Aye, Dark Overlord", the players take the rule of stereotypical dumb minions that once again have have failed at a plan and now try to put the blame on each other, the game master is the "Dark Overlord". My friends and I quicklyagreed that it is an inferior version of "Aye, Dark Overlord" (not saying that it is an intentional knock-off, just that it is very similar). I played this gamebot with a official supporters and with a group of friends a few years back at a board game convention. Stories that frequently went off the rails. The stories they tell, I’m not sure they could see the appeal of telling
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For people who are used to carefully crafting Players, it kind of rankled a group of professional storytellers. Things that were very important at the beginning of the story suddenlyĮlement may have been considered fun and potentially humorous to regular Of the game that were probably included intentionally for fun didn’t go over asĮxample, the stories in the game had a tendency of shifting in differentĭirections rather radically or even randomly. The skill level of some of us was beyond what Our members to end a game in a single turn may have attested to that. Upon a Time is a storytelling card game that’s designed for regular people and
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Did there seem to be such discontent over the design of a game that has won atīecause I miscalculated how much fun the potential gimmick of my review was
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